Wellbeing. Evolved.

Stories that light up the mind.

Digital Dawn Studios is the game studio of Alba Digital. Three worlds that explore the mind, psychology, and wellbeing — from chaos chess to everyday life and inner survival.

Playing is caring for the mind, too.

We're the creative arm of Alba Digital. We make video games that touch psychology, mental health, and wellbeing — not as a lecture, but as an experience.

Because a single playthrough can show you something about yourself no habit app ever will. The same sun that rises over the clinic rises here in neon.

The games

Three worlds, one obsession: the human mind.

BlackSwan Chess

In development
Chaos chess

We use chess as a metaphor for life: pieces we move at will, plans that unfold, people treated as pawns. BlackSwan Chess corrects that lie with a single word: chaos. Your pieces may move on their own, refuse to obey, or vanish without warning; a lucky pawn may fell a knight. Like real life, you never fully control the board.

About the illusion of control: letting go of the fantasy of being a little god of your world, and learning to play well even when nothing goes as planned.

Strategy Chaos Philosophical Web
BlackSwan Chess board adrift in the void, with a green-phosphor CRT aesthetic Orbiting view of the board floating among the stars Title screen: Black Swan Chess — Chaos Protocol

VIDA

Beta
Life simulation

A warm isometric simulation built on the real streets of Monterrey — the Macroplaza, Barrio Antiguo, the Santa Lucía riverwalk. You're born into a random family and social class, and you live an ordinary life… if you want to.

About empathy: walking through someone else's life and feeling the weight — and the luck — of the everyday.

Isometric Open world Browser Monterrey
VIDA: isometric view of Monterrey at dawn, with colorful streets and buildings VIDA: the isometric city in broad daylight VIDA: the city at night, with windows lit up

Hollow Tree

In development
Narrative survival

Alone in the forest, Daniel fights to survive — seven to ten days, one single chance: permadeath — shadowed by a telepathic chorus built from his own voice. Outside is the cold; inside, a far heavier weight.

About the shame that trauma leaves behind: the silent wound that pulls so many people — and so many men in particular — toward the dark. Hollow Tree gives that pain visibility and, in its metaphor, points toward a path to heal: what stays lodged deepest only begins to loosen when it can finally be wept.

Narrative Permadeath Psychological horror Web
Hollow Tree: pine forest at dusk with a lit cabin in the distance Hollow Tree: misty forest with a cabin and a deer Hollow Tree: wooden cabin at nightfall among the trees
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