Dev Blog: The Old and the New

It’s been a while hasn’t it? A proper, full fledged Dev Blog about the game. And it’s for the currently available client too! I know, it’s insane isn’t it? Grab a drink and some snacks, cause this is gonna be a longer one. A New Way of Loading The days … Continue reading

Dev Blog: Latency, Tickrate and Physics

Hey, Server guy again. Today I want to talk to you about how to deal with updates and latency in the massive universe that the Server will need to support. Latency (aka that mysterious force that disconnects you) Latency in an MMO or large player base server is actually really … Continue reading